VR TREASURE HUNTER
I project managed and led the UX for this collaborative project to prototype a VR Game for HTC Vive.
Early research into museum visitor behaviour was conducted through, surveys and museum visitor data. This informed the proto-personas. Storyboards were sketched out and a pyramid testing framework was designed juxtaposing VR UX issues and Maslow’s hierarchy of needs.
As a remote team, it was difficult to work with Unity developers for user testing. I created a solution by using InVision from screenshots for quick user feedback (as shown on video).